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Update 3.09.00
25 Feb, 2020 @ 08:54
Views: 626
[!] Fixed random issue where it was not possible to create selected character class
[!] Fixed disconnect issue when attacking with selected skill types from long distance
[!] Fixed misfunction of Talisman of Luck durability when used in Chaos Combination
[!] Fixed vulnerability of selected Chaos Combinations
[!] Fixed selection of not working 4th wings options
[!] Fixed occassional HP issue in specified scenario of MU Helper use
[!] Fixed a conflict between Zyro and Marlon npcs may spawn in same place at same time
[!] Fixed Elemental Talisman of Chaos does not disappear after mix completion
[!] Fixed mounts visual issues after using teleport or summon
[!] Fixed delay issue for selection of skills
[!] Fixed an issue where monsters did not take damage if attacker did not change its position from time to time
[!] Fixed Ghost Horse not working attack speed increase option
[!] Fixed Gens quest count issues
[+] Added Condor Magical Drops in general drop
[+] Added Garuda Magical Bell in general drop
[!] Ghost Town renamed to Ghost Horse
[-] Fire Tower buff value +2,000 (in past 2,500)
[-] Water Tower buff value +2,000 (in past 2,500)
[-] Wind Tower buff value +2,000 ( in past 2,500)
[-] Earth Tower buff value +20% (in past 25%)
[-] Remove Prestige point when you make PK (1 point for kill)
[General] Summoner - Vitality to HP: 1 Vitality Point = 4.2 HP Points (in past 4.0)
[General] Elf -  Vitality to HP: 1 Vitality Point = 4.0 HP Points (in past 3.5)
[General] Rune -  Vitality to HP: 1 Vitality Point = 4.0 HP Points (in past 3.5)
[General] D. Wizard -  Energy to MP: 1 Energy Point = 2.0 MP Points (in past 1.0)
[General] M. Gladiator -  Energy to MP: 1 Energy Point = 1.5 MP Points (in past 1.0)
[PvP] D. Wizard Damage +10%
[PvP] D. Wizard Defense +5%
[PvP] Elf Defense +7%
[PvP] D. Lord Damage +5%
[PvP] Summoner Defense +11%
[PvP] R. Fighter Damage +15%
[PvP] G. Lancer Damage +6%
[PvP] R. Wizard Defense +8%
[PvP] Slayer Defense -10%
[Castle Siege] General Damage reduction 15% (in past 0%)
[Castle Siege] Friendly Fire Damage Reduction 70% (in past 50%)
[Arca War] General Damage Reduction 15% (in past 0%)
[Arca War] Friendly Fire Damage Reduction 70% (in past 50%)
[!] Other small fixes
[!] Fixed some socket bonus issues
Posted by MeTa
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